Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts
Wednesday, April 8, 2015
Writing Game: Seven Minutes In (Writing) Heaven
This is a little writing game designed to get your mind working and the juices flowing. You can use it as a warm-up for before you start the brunt of the day's writing, or as a pass-time when you've got down-time and want to keep your writing skills sharp. Whatever you want to use it for, here's how to play Seven Minutes In (Writing) Heaven.
Note: Closet neither included nor required
What You'll Need:
3 containers of a reasonable size
Paper
At least one die
Writing materials
A stop watch or other time-telling device
Set-Up:
1. Get all your things together in one place (always useful)
2. Tear your pieces of paper into small slips
3. Separate your slips into three piles
4. Take the first pile; on these slips of paper, write the names of all the characters you might be using. In the second pile, write down a number of locations, real, fictional, inside, outside--whatever you can think of. In the third pile, write out a number of events or conflicts that you might want to use.
5. Put each pile into a separate pile; shake and mix liberally
Game Play:
1. Roll your dice.
2. Whatever number you come up with, that's the number of characters to pick from the first container
3. Pick one slip from each of the remaining containers
4. Set your timer/observe the clock; you now have exactly seven minutes to write a short story using the criteria you've gathered. With any luck, you'll produce something you can use either as a scene in a story, or at least learn a little bit more about your characters, their motivations, and relationships.
Sunday, April 5, 2015
Word Count Hangman
It can be hard to meet your word count goal. Whether you're writing a novel, a poem, or a short story, sometimes we get hung up or frustrated, or (most insidious of all) we convince ourselves that we can "just do it tomorrow," which as many writers know is how books end up six feet under.
To help with this process, you can check out a tricks-and-tips article here OR you can play this nifty little game I made up called Word Count Hangman. It's like regular Hangman, only word count-ier
The Set Up:
Print out a picture of one of the following:
~You
~Someone you love
~A beloved character from your current project
I recommend option three if you're dealing in fiction, but they all work. Just make sure that it's a full-body image, and not the original. Cut off each of the limbs and set up a piece of cork board (or a piece of construction paper, etc.) above your writing space and get some tape or tacks together; set up the gallows, decide on your word count, and get to work!
The Game Play:
If you miss your word count for the day, a body part goes up. If all the body parts go up, you lose and your character/loved one is dead! You can add your own consequences for a loss, or go up against another writing buddy to see who is the last to miss all X# of writing days (or hang the other one first, if that's what gets those fingers tapping!).
If you have no one to compete against and want to make the game a little more interesting, add a second board; one for heroes and one for villains. For every word count goal you MISS, your protagonist comes one step closer to their untimely demise, but for every goal met your ANTAGONIST comes another step closer to death.
The game resets every so often, depending on your expertise: once a week for beginners, once a month for experts, and once a year for those of you who really want to murder something you love.
The Rules:
1. Be honest. The only person you hurt by giving yourself slack is you; if this isn't motivating enough a game for you, maybe you should give something else a try.
2. If you're competing with someone else, make sure to discuss things like resets and limb numbers beforehand to level the playing field.
4. Possibly the most important rule of all, have fun! What is the purpose of writing if not to enjoy oneself?
If you have any suggestions to spice up the game, just let me know! Maybe they'll make it into version 2.0 ;)
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