Wednesday, March 16, 2016

Fixing Talking Head Syndrome



What it is:

     "Talking Head Syndrome," as it's known in literary circles, is a condition characterized by the metaphorical detachment of your character from a physical form during dialogue or monologues, especially if world-building or info-dumping is involved.  Essentially, the monologue or dialogue goes on for so long with so few indicators of what's actually happening in the scene that the reader gets lost and confused and, worst of all, bored.

Why it's bad:

     Talking Head Syndrome results in a couple different things, but most importantly, it's boring.
     When THS creeps in, all that's left is words, words, words--words that usually aren't that interesting, don't hold our attention, and make us want to skip over everything to get back to the action.  We lose track of what's going on with the characters, where they are physically, emotionally, etc, and you lose opportunities to really get in touch with the character, advance the plot further, or entertain the audience.

How to fix it:

     There are a couple things you can do to try to cure your MS of Talking Head Syndrome.


  • Action Tags:  Action tags are essentially what they sound like; the action that goes on during and between dialogue, and they might be the simplest way to cure your THS.  Instead of saying, "she said," which is a dialogue tag, you cap the end of a sentence (or interrupt the sentence, when it flows that way) with action.  
    For example, instead of, "'I hate this,' she said," you'd use, "'I hate you.'  She put down the clock and crossed to Henry.  
    This is a relatively quick way to let your reader know what's going on while your characters are chatting, which, when done right, won't interrupt the conversation and will keep the details clear in your audience's heads.  Plus, it's more interesting to read.
  • Dialogue Tags:  Dialogue tags ("she said," "he asked," "they inquired," etc) are the Action Tag's annoying cousin.  A necessary cousin, who isn't always annoying, but can be.  These don't help terribly much with THS (you can load your MS up with them and still have talking heads as far as the eye can see), but they do help the reader keep track of who's speaking at any given time.  And not knowing who's speaking is a dangerous side effect of THS.
  • Slash and Burn:  Another solution is to cut down your dia/monologues.  Instead of having those long-winded passages of speech that take up six pages, you can make it more of a back-and-forth to break it down into more manageable chunks, which can help create space for action and narration.
      Talking Head Syndrome is tricky; it's one of those issues that just keeps coming back around and around and around.  I'm 99.99999% certain that there are talking heads somewhere in your first draft, because it's endemic, and it's natural; when you get in the dialogue flow it's hard to break out of it.  It's not spilled milk, it's nothing to cry about, just try to keep things interesting, and remember to balance your dialogue, action, and narration, lest you end up with more of a play than a novel.

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