Saturday, May 30, 2015

How To Write Tourette's, Part Two: Character Basics

Tourette Syndrome Awareness

     Characters with Tourette's Syndrome are uncommon, but as our understanding of the disorder increases and awareness spreads, we're finding that it's more commonplace in real life than previously thought.  As I mentioned in this post, there the numbers were once as low as one in every thousand children, some think that the statistics might actually be one in every hundred.  As the prevalence rises irl, why shouldn't it rise in the media?

     So let's talk shop.

     How do you design a character with Tourette's?  Start with a character without Tourette's.  The disorder has a typical onset of age 7-12, but the full range extends further, and there is no "typical" case of Tourette's.  Regardless of the age, your character existed before the Tourette's, even if only in an infantile stage.  They had likes, dislikes, interests, hobbies, skills, a personality--before the Tourette's, your character was a whole person.

     Take a minute to think about how old your character was when their tics started, and what they were like before the onset.  Make a list of the things they enjoyed, the things they hated, and what they felt--their relationships, their background, their passions and opinions and lifestyle.

     Miribeth Cumberbatch, a girl in my current WIP, is an athletic teenager with a passion for body-building.  She loves to read and does fairly well in school.  She's always had trouble making meaningful connections with kids her age and tends to spend a lot of time with her mothers.  Until moving to Niloh, Miribeth never really questioned the state of the world--like many teens, she took things as they were and dealt with what problems she needed to on a day-to-day basis.  She has very few strong opinions and always tries to find the path of least resistance and lessened conflict when she can; her muscles are just for show.  Her family is poor, so she likes to do for others (in a non-monetary fashion) and she feels particularly protective of her mothers, feeling that they work hard enough to provide her with what they can.  Thus, when she senses that something would inhibit plans they're excited about or limit the options available to them, Miribeth tends to omit, stretch the truth, or outright lie.
     And she also has Tourette's.

     Reading that passage isn't terribly important, so don't feel bad if you tl;dr-ed it; the important part lies in the fact that there's a lot of shit up there, and her disorder takes up the line at the end.  Am I saying it's not a part of who she is?  FUCK no!  It colors every part of who she is, but people have a tendency to start with a disorder (or a phobia/sexuality/etc. etc.) and do the rest later, which often ends in disaster.  Maybe you already have a firm handle on CREATING the characters and you just need help doing the actual nitty-gritty shit, in which case just skip down a bit, no one told you you had to read the whole article.  But please don't just ASSUME you're one of those people, either.  If you have trouble writing/have never written a character with something "different" about them before, at least try it this way once.

     "Okay Maggie, I have my character.  Now what?"  Now you start to "filter in" the disorder.  How old was your character when they began experiencing tics?  What about when they were diagnosed?  The younger your character is when they start experiencing tics, the more used to them they're likely to become--but the less accepting their classmates are likely to be.  Depending on the child and the parents, it can also be much harder for the parents to understand that what's happening to their child isn't voluntary; young children aren't as capable of explaining to their parents that they're not in control of what their body is doing, and since many young children will lie about anything they think they can get away with, it can be hard for parents to believe it even if the child manages to express the sentiment coherently.

     When children begin onset at older ages, however, it can be seen as a purposeful attempt at being contrary, particularly if the children have contrary personalities.  Some parents don't believe in Tourette's, or will never be able to admit that something is happening to their child, but I'll touch on parental impacts later.

     The larger the gap between onset and diagnosis, the more emotional damage the child is likely to suffer at the hands of the disorder and those around them.  Without a diagnosis the child might be scared (or even terrified!), uncertain, and try to repress their tics, which rarely works and is extremely painful to do.  The child may be afraid that other people might notice, and when people do notice they're not likely to immediately react with understanding--most people don't know anything about Tourette's.

     In the time between my onset and diagnosis, I remember being terrified every time I went to play practice, afraid that someone would notice the way my neck twitched and that I'd be thrown out of the play and never allowed to act again.  I was afraid that the people I considered stage friends would think I was a freak and never talk to me again, or worse, ridicule me for something I had no control over.  I still remember crying in the bathroom of the church basement one day during a water break because we were trying to dance and I couldn't keep my head still, and I was one hundred percent convinced that I'd be found out.

     If your story involves your character at a young age, these may be experiences you'll want to touch on, but you'll want to consider them even if the character is older.  The things that other children (and parents!) do and say when you're in such a fragile state can be more adhesive than hot glue, and they can affect the future behaviors and decisions of your characters.  For instance, Miribeth's onset was at the age of seven, and her diagnosis at the age of nine.  Her tics were mostly mild, but her teachers were convinced that she was a defiant little shit, so her classmates teased her and made fun of the noises and the faces she made.  This is part of the reason that Miribeth has trouble forming deep bonds with kids her age--she can't forget that some of her classmates would call her the Grinch or ask her where her owner was when she barked, and teachers make her nervous because she had too many of them say the wrong things and ask the wrong questions.

     After diagnosis, things are different depending on the school, the parents, the teachers, the student--just as in all things, the variables make a difference.  I've also found that emotions concerning Tourette's are often in flux; the child may come to terms with their affliction following diagnosis, but they'll have days when all they can do is cry, days when they want to hit people and scream at the world, days when all they want is to be left alone or else held close--it can be an isolating experience, and it can make a child feel like a monster, or like they're broken.  Children can learn to accept their disorder and to love themselves, Tourette's and all, but it is an uphill climb, and even once it evens out, the occasion rainstorm can send you sliding right back down to your last campground, especially if the terrain (ie, the variables mentioned earlier) is unforgiving.

     In the next post on the subject I'll either dive deeper into Tourette's personal impact, or talk about parent, teacher, and comrade feelings and reactions.  I'm probably forgetting things and therefore may need to revisit this later, but the best way to figure out the personal impact of Tourette's in any given situation is to consider your character's personality and/or ask someone who has it--my inbox (or the comments section!) is always open if you have any questions, and if you have friends with Tourette's they may be quite pleased to share their experiences.  If anyone has anything they'd like to add, let me know!  The comments section is always open!

Friday, April 10, 2015

Poem: The Problem With Friendship

     To be published in an anthology entitled Beyond the Sea, with Eber & Wein publishing.



And I could take or leave
Anyone, Anyone else,
No tears, no shouts, no call;
But all you have to do is falter
And I will
Fall
     Fall
          Fall
               Fall
Until there is not falling left to do
Or cruel Gods drunk off my dependence
Lead me falling back to you.

Wednesday, April 8, 2015

Writing Game: Seven Minutes In (Writing) Heaven



     This is a little writing game designed to get your mind working and the juices flowing.  You can use it as a warm-up for before you start the brunt of the day's writing, or as a pass-time when you've got down-time and want to keep your writing skills sharp.  Whatever you want to use it for, here's how to play Seven Minutes In (Writing) Heaven.
   
Note:  Closet neither included nor required

What You'll Need:

3 containers of a reasonable size
Paper
At least one die
Writing materials
A stop watch or other time-telling device

Set-Up:

1.  Get all your things together in one place (always useful)
2.  Tear your pieces of paper into small slips
3.  Separate your slips into three piles
4.  Take the first pile; on these slips of paper, write the names of all the characters you might be using.  In the second pile, write down a number of locations, real, fictional, inside, outside--whatever you can think of.  In the third pile, write out a number of events or conflicts that you might want to use.
5.  Put each pile into a separate pile; shake and mix liberally

Game Play:

1.  Roll your dice.
2.  Whatever number you come up with, that's the number of characters to pick from the first container
3.  Pick one slip from each of the remaining containers
4.  Set your timer/observe the clock; you now have exactly seven minutes to write a short story using the criteria you've gathered.  With any luck, you'll produce something you can use either as a scene in a story, or at least learn a little bit more about your characters, their motivations, and relationships.

Sunday, April 5, 2015

Word Count Hangman



     It can be hard to meet your word count goal.  Whether you're writing a novel, a poem, or a short story, sometimes we get hung up or frustrated, or (most insidious of all) we convince ourselves that we can "just do it tomorrow," which as many writers know is how books end up six feet under.
     To help with this process, you can check out a tricks-and-tips article here OR you can play this nifty little game I made up called Word Count Hangman.  It's like regular Hangman, only word count-ier

The Set Up:

     Print out a picture of one of the following:

          ~You
          ~Someone you love
          ~A beloved character from your current project

     I recommend option three if you're dealing in fiction, but they all work.  Just make sure that it's a full-body image, and not the original.  Cut off each of the limbs and set up a piece of cork board (or a piece of construction paper, etc.) above your writing space and get some tape or tacks together; set up the gallows, decide on your word count, and get to work!

The Game Play:

     If you miss your word count for the day, a body part goes up.  If all the body parts go up, you lose and your character/loved one is dead!  You can add your own consequences for a loss, or go up against another writing buddy to see who is the last to miss all X# of writing days (or hang the other one first, if that's what gets those fingers tapping!).
     If you have no one to compete against and want to make the game a little more interesting, add a second board; one for heroes and one for villains.  For every word count goal you MISS, your protagonist comes one step closer to their untimely demise, but for every goal met your ANTAGONIST comes another step closer to death.
     The game resets every so often, depending on your expertise: once a week for beginners, once a month for experts, and once a year for those of you who really want to murder something you love.

The Rules:

1.  Be honest.  The only person you hurt by giving yourself slack is you; if this isn't motivating enough a game for you, maybe you should give something else a try.
2.  If you're competing with someone else, make sure to discuss things like resets and limb numbers beforehand to level the playing field.
4. Possibly the most important rule of all, have fun!  What is the purpose of writing if not to enjoy oneself?

If you have any suggestions to spice up the game, just let me know!  Maybe they'll make it into version 2.0 ;)

Friday, April 3, 2015

A Few Ways To Elevate Wordcount



     Camp NaNoWriMo has come, and if you're anything like me, you may be throwing yourself whole-heartedly into the fray.  Also like me, you may, at any time of the year, have some trouble meeting your daily word count goals.  But never fear!  TheSpiderWriter is here, and with a few different methods to help you reach them!


1. Hold yourself accountable.

     Yes, yes, this seems fairly self-evident, but for some people it works really well!  Just set a goal for yourself, and take something you enjoy doing, then don't allow yourself to do it until you finish.        Conversely, you can take something you dislike doing, and force yourself to do it if you don't meet your goal--like drinking straight vinegar or (if you're a vinegar-loving freak like me) playing the game you most hate with your most insufferable family member at least once through.
     But if that doesn't work, you can always....


2. Have someone ELSE hold you accountable.

    Sometimes asking yourself to not give in to temptation is just too much; how can you resist the siren song of white chocolate chip cookies?  How can you say no to a dip in your jacuzzi (u successful author superhero u)?  Why would you stick your paper-cut hand into a vat of lemon juice?  In cases like this, sometimes a little external motivation is necessary, which means that it's time to bring in a partner in crime.  Ask someone close to you to do the "holding accountable" for you--give them the key to your DVD chest and ask them never to allow you into it if you can't show them a verified word count first, or have them wake you by dousing you in ice cold water if you didn't meet your goal the night before.
     As long as it gets you working, then it's a success!


3. Pit yourself against someone

     For some people, rewards and punishments just don't work.  Maybe you don't have the resources available to you to make the reward/punishment system feasible, or perhaps you find the rules a little too arbitrary to follow.  Whatever the case, there are alternatives.
     Competition is part of nature, and some of us are more competitive than others; writers are usually very self-competitive, so you could do something like try to beat your record for most words in a month; to make it real, set up a winner's wall where you record your score every time you push the envelope, or a shame space where you record each new low.
     If that doesn't work, ask your friends and family.  There are bound to be other writers in the thick of the it who are looking for the same upper you are.  If there's no one around, hit up Twitter or Tumblr or (spirit of the season!) sign up for Camp NaNoWriMo and spend time competing with strangers.  You never know who might turn out to be a true fiend at the end of the experience, either.
     It's worth a shot!

4. Stay in your lane

     It seems like a silly thing, but make sure you stay within your range.  I mean, it seems obvious if you tend toward high counts not to pick a battle with someone too low, but don't reach too high, either.  Yes, you want someone who's going to challenge you, but not someone who's going to smother you!  I've been the person leagues ahead of another, and as much as I try to encourage my friends, it only seems to hurt them.  You become daunted by the task ahead and give up, feeling that you'll never catch up to the giants around you.
     If your nightly word count is 150, you might want to try to befriend someone whose count is around 200; the competition is more fair and the two of you will be more able to help each other grow and pick up speed.  The same is true of the 4.5--6k range, or the 1--2.5k range; the more equally skilled the players, the fiercer and more beneficial the competition.

     But above all, my wonderful witticising writers, don't forget to keep your expectations of yourself realistic.  You can set all the 100,000 words-a-night goals you want, with all the rewards and punishments and support systems you think appropriate, but all you're going to do is kill yourself.
     Unless that goal is somehow realistic for you, in which case please share with me your secrets, as I, too, would like to exchange this mortal coil for the eternal rewards of deification, and would be happy to offer my companionship as compensation.
     And the rest of you mortals out there, let me know about all your down-and-dirty tricks--it's bound to help someone!

Saturday, February 28, 2015

Writer's Resources; Family Echo (Digital Family Tree Maker)


     Family ties can be really important to a novel--and also really hard to keep track of.  For years I've been trying to find a digital family tree maker that didn't make me share my results with the rest of the world.  I needed a place to store my FICTIONAL families, not the real one, and just a couple days ago I discovered Family Echo, a, you guess it!  digital family tree maker!  *Insert generic powerpoint applause here*

     Now all software has its ups and downs, so before you rush out to go find this beautiful invention, here are some pros and cons.

PRO:

     You can make a multi-generational family that stretches in all directions.

     On-screen you can see my MC's parents, great-uncle, cousins (and second cousins) once removed, siblings, and grandparents, which is all super nifty, especially since it's a pain trying to find ways to squeeze indirect family members into the margins of family tree scaffolds.  On most family trees, if you're allowed siblings at all it's almost invariably ONLY on the final rung, and when you have complicated families like this one that just simply won't do.  
     You go Family Echo; Four for you, Family Echo.

CON:

     You see those little gray lines shooting off into space?  Those are actually continuations of the family line.  Unfortunately, Family Echo doesn't allow you to view the entire tree at once--instead, you can only see the direct blood relations to any selected individual, spouses included.  Here I've selected one of the unnamed great-grandparents at the time, and as such I can see all the way down to the Striders and Joneses--but not the Dexters or Abernathys.  I'm not sure if there's a program out there that lets you see everything at once, but if there was, it would be very very useful when you're trying to see the entire scope of a family.

PROS:

     There are a few more neat things you can do off to the side.


     Most noticeably (in this image and the last), you can add a picture that shows up over here and in the family tree, which can be super useful--who doesn't like visual aides?  It can be a symbol, a photograph, a drawing, anything you need it to be.    
     Under that, as in the first image, you can edit the character's personal details--name, gender, birth date, and (if applicable) death date; and in the second image you see before you a rough biography that you too can complete at your leisure.  Birth place, profession, company, interests, activities, and bio notes are all open to list, so this can serve not just as a family tree, but as a complete character compendium!  
     And if you have contact information for your character that you don't want to lose track of (an address you don't want to forget, a phone number you need to keep consistent, etc.) you can type it on down under the contacts section, as in the third image.
     AND, if there's anyone you want to show this to, be it a partner or friend or what have you, there's an option to share the tree with someone else (button pictured at the top of the image below).

CONS:

     This is a multi-image job right here.  Now, these are minor set-backs (as all the drawbacks of this site are), but they exist.  Firstly, step-relationships:
     I understand that genetics are, by and large, the law of the land as far as family trees go, but the brotherly relationship between the above characters, blood ties or no, is fairly important to their development, and it's inconvenient that when I click on one brother (like so)
I can't see the other.  It's not a big deal for this tree, since it's very small and self-contained, but it could be frustrating for larger trees where step-siblings are more rule than exception.  You could just pretend that they ARE biologically linked, for the sake of ease, but that doesn't quite work if your alternate parental units are characters you'd wish to include in the tree.  Like I said, it's minor, but it's still an inconvenience.  
     There's also the matter of, *ahem,* deviant families.
     This family, from a completely different work (since the other one doesn't have any families that could illustrate the point), seems fairly typical, but that's because Family Echoes (like many other family tree makers) doesn't allow for incestuous ties.  
     It's not a common thing to think about, so it makes sense, but incest is a real part of a lot of peoples' actual family trees (not that they'd like to talk about it, I'm sure), it happens in fiction, and it's the basic stuff of mythology--and this family happens to be a family of Gods, demons, angels, and hybrids.  Because of the whacked-out stuff that this family's gotten into over the course of their several-billion-year history, there should be a third generation consisting of one boy and one girl, belonging, respectively, to Darac & Bristallar and [insert unpronounceable name of madness] & Genesis.  
     Again, I don't hold these things AGAINST the makers, but they are a little inconvenient if your trees need to be unorthodox.  To get around this you can always make a second family tree consisting only of those characters and their children, but it's probably easier just to keep track on paper at that point.  

     Overall, I'd give Family Echoes four pens out of five (which is a rating system that I'm positive will catch on immediately because it is just so great and original).  It's simple, easy to use, fairly comprehensive, and has only a few minor inconveniences to side-step around.  
     Unless I find something that can manage a full five pens (and feel free to submit other programs for consideration or give me the low-down on your own findings with this one!), this is definitely the family tree maker I'll be writing with from now on.

Tuesday, February 17, 2015

Dual-Household Children

     Many children with separated or divorced parents experience visitation.  Sometimes the visitation is set up as a a visit paid to the child's house by the non-custodial parent, and other times the children will visit the other parent's household for a set period of time.  The latter's the one this article is designed to get you thinking about.  Forgive the slightly scattered format.


     1.          How your character feels about the situation will depend on, like everything else, the characters and situation.  Do they like the secondary parent?  More than the primary?  Or do they hate them?  Do they hate both parents?  Is there anyone living with their secondary or primary parent that they might want to spend more/less time with?  Spend some time figuring out how your characters feel about everyone involved.  Write it down and keep it in mind as you go forward.

     2.          How frequent is the visitation?  If they only see their secondary parent a few times a year, then they might be excited to get away/spend time with Parent Number 2, or they may dread the Christmas visits that they're forced into since they barely know the person at the other end of the trip.

    Some parents are very strict about visitation, and it can cause major issues if the kids can't/won't make it, but others are fairly loosey-goosey.  If the two parents in question have different outlooks, it can cause a lot of conflict.  Maybe Mom thinks Dad should be spending more time with his children, but Dad has a crazy job and doesn't think it's a big deal if he only misses two weekends a month, or maybe Dad is trying to keep the kids on track with their extracurriculars but Mom would rather have them in her house than at practice.  If the visitation is court-mandated, things can get even more tense, and whether or not the children have a say in what goes on can lessen or increase the conflict exponentially.

     When the visits are more frequent, feelings about visits might be more inconsistent and dependent on the Mood of the Week.  My brother and I are supposed to visit my father biweekly, but it switches up sometimes as our weekends fill up with extracurricular activities, two weeks on, two weeks off, week on, week off, week on, three weeks off....  (our family, you might say, is full of loose geese.)

     Sometimes we look forward to going, sometimes we feel like it's a chore.  How things are going in our heads and on the calendar impact the feelings greatly; during the school year, it can feel like an opportunity to get homework done or like a draw FROM homework (they don't have internet, which makes certain projects difficult--though perhaps your character's visitation parent is the only one WITH internet, which could certainly be a reason to enjoy/tolerate going), and in the summer it can feel like time well-spent with family out by the grill, or it can seem like time I could be spending doing something with more lasting effects.

     3.          Parents who are separated can have a myriad of different relationships--there are the unhealthy he-said-she-said types, the hateful don't-listen-to-them types, the laid back it-just-didn't-work types, the exasperated we're-so-done-I-don't-even-care-anymore types, etc. etc.

     My own parents get along pretty well--better than they ever did while they were married--but there's still friction from time-to-time.  My father can get paranoid, and he's very susceptible to the suggestions of his live-in brother and mother (disclosure: my uncle is not the best person) so sometimes there are misunderstandings and hang-ups that leave my brother and I in the middle and angry.

     4.          But by no means does this have to be the dynamic between the parents in your book!  By all means, experiment, change things up!  I get a little tired of the very cut-and-dry "I hate/love this parent and love/hate this other parent."  A lot of the time it's a lot more complicated than that, and I think it's important to make that complication more evident.

     Try drawing from your own experiences, or the experiences of your friends or family members (your own children, if the shoe fits).  It's a pretty safe bet that some individual in your life is or has been in a dual-household situation.  Ask around!  Unless their experience is particularly painful, most people won't be too hesitant to talk about it.  Hell, you could ask me, or someone else on the internet.  It's worth a shot!


     If you have any thoughts, tips, advice, or input on the subject, let me know!  The more experiences shared, the better!