Wednesday, January 20, 2016

Two Ways To Add Drama To Your Novel



     Drama is important in your novel--one can argue that without drama, there is no novel.  You can write a book without an antagonist, a series without a singular set of characters, a play without a plot, a novel that's mostly a comedy, but you can't write anything without drama.  Drama is your meat and potatoes.  Maybe comedy or romance or fluff is your desert, and everybody loves them some pumpkin pie (or at least I do.  It's fine if you prefer cherry or apple or whatever.  More pumpkin for me.), but you can't eat that entire pie without a few solid meals in between.  You'd get sick and end up malnourished, and it wouldn't be a pretty sight, I assure you.

     Basically, without tension; stakes; DRAMATICALITY!, your jokes (or fluff, etc) will fall flat, because there will be no reason to care.  Even if your jokes are funny, your characters will have nothing to do, because there won't be any action propelling them to make the mistakes that people find endearing; action is all that drama is.  And without those elements, there's no reason for a novel to exist.  We could just as easily have picked up a joke book, or read some fanfiction and not have bothered with the lackluster story that's been presented to us.

     And if you're not writing a comedy or fluff piece, drama becomes all the more important--in fact, it becomes just about everything.

     There are lots of ways to add drama to your novel, but here are the two big mainstays of fiction.  They form the basis of basically everything your book is about, many times out of one hundred.

     The first thing you do is find out what the character fears most.  Is it snakes?  Commitment?  Flying?  That creepy old dude squatting in the porta-potty down the street?  Pinpoint that fear.  Point out that he's afraid, figure out why he's afraid.

     Then slap him upside the head with that fear; force him to face it head-on, and set the stakes high enough that he has to do it.  Make him the only one qualified to catch snakes to make a special anti-venom for his baby brother, tell him that if he doesn't marry his on-again off-again girlfriend that she'll be deported, shove him into a situation where the only way to find the mystical prince destined to save the world is to bring gift offerings to Porta-John and spend a week living with him in the cramped porta-potty for which he has named himself.

     Then, once he's faced a fear and come out stronger (or weaker) for it--do it again.  And again.  And again.  Repeat ad infinitum, or until your novel is finished.  Whichever comes first.

     The second thing to keep in mind when trying to stir up drama is what your character wants most.  Does she want to be a member of a famous band?  Does she want to go on an amazing adventure?  Marry the girl she's been crushing on for like, forever? To go to college and get an education so she can make her family proud?

     Now give it to her.  Make her work for it--or don't, either can work, depending on how the story is laid out; if the story starts with this sudden blessing bestowed upon her for no reason, that's fine!  It'll make the next step less tragic, if she hasn't done anything to earn it.  But let her have this one.  Let her earn this victory, become that band member, marry that girl, be the Chosen One--and then let her reap the consequences.

     Make them substantial.  Make them horrible and totally unexpected--make her doubt everything she's ever wanted; it's not so great, being a superstar, she finds, and her idols, it turns out, are total assholes; she quickly finds out that she doesn't actually know the girl of her dreams at all, and they're terribly incompatible--perhaps horrifically so; the adventure she wanted involves levels of violence and hardships the books never cover--she forgot that she was never good at gym class and probably should have thought this out a little better; and of course, the degree she wants isn't really the one she wants, and she wonders how she ever thought it was.

     For the best effect, sprinkle these twisted gifts with elements of her worst fears, and laugh as her life spirals down into something she never expected and doesn't quite have the skills to deal with.

     Now force her to find a way out on her own.  Whatever skills she lacks, she has to find a way to gain them, whatever mistakes she's made, she has to find a way out of it, no mysterious saviors, no easy solutions, no (or few) external forces, no Deus Ex Machinas--she got herself into it, and now she has to get herself out.

    And this, comrades, is the very heart of drama.

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